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Dune II

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'''''Dune II: The Building of a Dynasty''''' (also known as '''''Dune II: The Battle for Arrakis''''' in Europe, and simply '''''Dune: The Battle for Arrakis''''' in the Sega Mega Drive/Genesis port) is a ''Dune'' computer game, released in 1992 by Westwood Studios. It is a loose sequel of the computer strategy game ''[[Dune (video game)|Dune]]'' (although it shared no storyline or gameplay). Both games were based upon David Lynch's 1984 movie ''[[Dune (1984 movie)|Dune]]'', which was in turn taken from [[Frank Herbert]]'s science fiction [[Dune (novel)|novel of the same name]]. A new house, [[House Ordos]] (not found in the novels or film), appears in this game even though it is mentioned only once in the non-canon ''[[The Dune Encyclopedia|Dune Encyclopedia]]''.
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'''''Dune II: The Building of a Dynasty''''' (also known as '''''Dune II: Battle for Arrakis''''' in Europe and in the Sega Mega Drive/Genesis port) is a ''Dune'' computer game, released in 1992 by Westwood Studios. It is a loose sequel of the computer strategy game ''[[Dune (video game)|Dune]]'' (although it shared no storyline or gameplay). Both games were based upon David Lynch's 1984 movie ''[[Dune (1984 movie)|Dune]]'', which was in turn taken from [[Frank Herbert]]'s science fiction [[Dune (novel)|novel of the same name]]. A new house, [[House Ordos]] (not found in the novels or film), appears in this game even though it is mentioned only once in the non-canon ''[[The Dune Encyclopedia|Dune Encyclopedia]]''.
   
 
While not the first real-time strategy (RTS) game (it was preceded by ''[[w:c:gaming:Herzog Zwei|Herzog Zwei]]''), ''Dune II'' established a format that would be followed for years to come, and is the first to use the mouse to move units, giving much fluid interaction <ref name="Bates">[http://books.google.com/books?ie=UTF-8&vid=ISBN1592001041&id=_pQBZ5RQOQMC&pg=PA141&lpg=PA141&dq=westwood+dune&sig=Mm40mFkXMMU2z9vgEkveLb_5G2Y Bob Bates. Game Developer's Market Guide, p. 141, Thomson Course Technology, 2003, ISBN 1592001041.]</ref>. As such, ''Dune II'' is the founder of the RTS genre in its modern form. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for the coming ''Command and Conquer'' (which was nicknamed "Dune III" by some fans and detractors), the ''Warcraft'' series, and many other RTS games.
 
While not the first real-time strategy (RTS) game (it was preceded by ''[[w:c:gaming:Herzog Zwei|Herzog Zwei]]''), ''Dune II'' established a format that would be followed for years to come, and is the first to use the mouse to move units, giving much fluid interaction <ref name="Bates">[http://books.google.com/books?ie=UTF-8&vid=ISBN1592001041&id=_pQBZ5RQOQMC&pg=PA141&lpg=PA141&dq=westwood+dune&sig=Mm40mFkXMMU2z9vgEkveLb_5G2Y Bob Bates. Game Developer's Market Guide, p. 141, Thomson Course Technology, 2003, ISBN 1592001041.]</ref>. As such, ''Dune II'' is the founder of the RTS genre in its modern form. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for the coming ''Command and Conquer'' (which was nicknamed "Dune III" by some fans and detractors), the ''Warcraft'' series, and many other RTS games.
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