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{{videogame}}{{wikipedia
 
{{videogame}}{{wikipedia
| title = ''Dune 2000''
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|title=''Dune 2000''
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|link=Dune_2000
| link = Dune 2000
 
 
}}[[File:Big-ban1.jpg|thumb]][[File:Big-a4.jpg|thumb|Screenshot showing a fight between Atreides and Harkonnen]]
 
}}[[File:Big-ban1.jpg|thumb]][[File:Big-a4.jpg|thumb|Screenshot showing a fight between Atreides and Harkonnen]]
   
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*Devastator- Armed with dual plasma cannons effective against all ground targets and is the most heavily-armored unit in the game. It can be instructed to self-destruct to inflict considerable damage within its radius.
 
*Devastator- Armed with dual plasma cannons effective against all ground targets and is the most heavily-armored unit in the game. It can be instructed to self-destruct to inflict considerable damage within its radius.
 
*Death Hand missile- The Harkonnen superweapon released from the Harkonnen Palace. It can cause severe destruction to a wide area, but like its ''Dune II'' predecessor, it is highly inaccurate.
 
*Death Hand missile- The Harkonnen superweapon released from the Harkonnen Palace. It can cause severe destruction to a wide area, but like its ''Dune II'' predecessor, it is highly inaccurate.
*[[Sardaukar]]- Heavy infantry which fights with machine guns against infantry units and rocket launcher against vehicle units. Moves very slowly, and explodes when run over by vehicles. Available only to Harkonnen in multiplayer when the 1.06 patch is installed, although it also appears in final mission of the campaign, when capturing the Emperor's Palace. The Harkonnen's Sardaukar are much better than the Emperor's version.
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*[[Sardaukar]]- Heavy infantry which fights with machine guns against infantry units and rocket launcher against vehicle units. Moves very slowly, and explodes when ran over by vehicles. Available only to Harkonnen in multiplayer when the 1.06 patch is installed, although it also appears in final mission of the campaign, when capturing the Emperor's Palace. The Harkonnen's Sardaukar are much better than the Emperor's version.
   
 
===House Atreides===
 
===House Atreides===
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*[[Ornithopter]]- Heavy bombers unit with moderate armor. The High-tech factory must be upgraded first before the player may use them. When the player has designated the target for its bombing run, a group of 3 ornithopters will immediately fly there and commence the destruction. It is vulnerable to enemy anti-air attacks.
 
*[[Ornithopter]]- Heavy bombers unit with moderate armor. The High-tech factory must be upgraded first before the player may use them. When the player has designated the target for its bombing run, a group of 3 ornithopters will immediately fly there and commence the destruction. It is vulnerable to enemy anti-air attacks.
 
*[[Sonic tanks|Sonic Tank]]- In comparison with the same unit from ''Dune II'', its range has been curtailed and its damage has been lessened somewhat. It fires a sonic wave at its intended target, harming units (friend and foe alike) caught within the wave.
 
*[[Sonic tanks|Sonic Tank]]- In comparison with the same unit from ''Dune II'', its range has been curtailed and its damage has been lessened somewhat. It fires a sonic wave at its intended target, harming units (friend and foe alike) caught within the wave.
*[[Fremen]]- Available in selected missions of the House Atreides campaign as well as in the multiplayer modes, the Fremen are the same as the Sardaukar, but they have slightly less health. They are stealthed even when moving about but would give their position(s) away when opening fire on a target or come within a very close proximity with other enemy infantry units or defense structures.
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*[[Fremen]]- Available in selected missions of the House Atreides campaign as well as in the multiplayer modes, the fremen are the same as the sardaukar, but they have slightly less health. They are stealthed even when moving about but would give their position(s) away when opening fire on a target or come within a very close proximity with other enemy infantry units or defense structures.
 
*Grenadier- Grenade throwing infantry unit that does area damage. Good against infantry specifically, and explodes when killed. Available only in multiplayer games after the 1.06 patch has been installed.
 
*Grenadier- Grenade throwing infantry unit that does area damage. Good against infantry specifically, and explodes when killed. Available only in multiplayer games after the 1.06 patch has been installed.
   
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==Buildings==
 
==Buildings==
   
*Concrete Slab- Foundation for all buildings and should be built under every building. If buildings are not constructed on concrete slabs, they will be damaged after placing, and if repaired, they will continuously take damage until building's health is in initial state. Concrete cannot be repaired if damaged.
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*Concrete Slab- Base to all buildings, should be built under every building. If buildings are not constructed on concrete slabs, they will be damaged after placing, and if repaired, they will continuously take damage until building's health is in initial state. Concrete cannot be repaired if damaged.
*Construction Yard- Needed to build any other buildings; built by MCV (Mobile Construction Vehicle). Heavily armored, but vulnerable to all types of weapons.
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*Construction Yard- Needed to build any other buildings, built by MCV (Mobile Construction Vehicle). Heavily armored, but vulnerable to all types of weapons.
*Wind Trap- Provides power to all other buildings. If there isn't enough power, production speed is decreased and some buildings stop functioning. Lightly armored, vulnerable to most types of weapons.
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*Wind Trap- Provides power to all other buildings. If there isn't enough power, production speed is decreased and some buildings stop functioning. Light armored, vulnerable to most types of weapons.
*Concrete Wall- Usually used to defend the base. Blocks most direct weapons fire and prevents units moving through. Medium armored and can only be damaged by explosive weapons. Cannot be repaired if damaged. Does not need to be built on concrete.
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*Concrete Wall- Usually used to defend base. Blocks most direct fire weapons and prevents units moving trough. Medium armored, can only be damaged by explosive weapons. Cannot be repaired if damaged.
*Refinery- Used to store spice collected by harvesters. Can store spice up to worth of 2000 credits. Medium armored and vulnerable to most types of weapons.
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*Refinery- Used to store spice collected by harvesters. Can store spice up to worth of 2000 credits. Medium armored, vulnerable to most types of weapons.
*Silo- Additional spice storage. Can store spice up to worth of 1500 credits. Lightly armored and vulnerable to most types of weapons.
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*Silo- Additional spice storage. Can store spice up to worth of 1500 credits. Light armored, vulnerable to most types of weapons.
*Barracks- Trains all types of infantry units. Needs to be upgraded for the production of more advanced infantry production. Medium armored and vulnerable to most types of weapons.
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*Barracks- Trains all types of infantry units. Need to be upgraded for the production of more advanced infantry production. Medium armored, vulnerable to most types of weapons.
*Light Factory- Produces light vehicles (trikes/raiders and quads). Needs to be upgraded to produce quads. Medium armored and vulnerable to most types of weapons.
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*Light Factory- Produces light vehicles (trikes/raiders and quads). Need to be upgraded to produce quads. Medium armored, vulnerable to most types of weapons.
*Heavy Factory- Produces heavy vehicles (harvesters, tanks, etc.). Needs to be upgraded for the production of more advanced vehicle and building production. Heavily armored and vulnerable to most types of weapons.
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*Heavy Factory- Produces heavy vehicles (harvesters, tanks, etc.). Need to be upgraded for the production of more advanced vehicle and building production. Heavily armored, vulnerable to most types of weapons.
*Outpost- If the player has sufficient power, the Outpost will generate a radar map of the level. Medium armored and vulnerable to most types of weapons.
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*Outpost- If the player has sufficient power, the Outpost will generate a radar map of the level. Medium armored, vulnerable to most types of weapons.
*Gun Turret- Defense building. It has a medium range-gun, which is effective against vehicles, especially heavily armored ones. Medium armored and resistant to bullet and explosive weapons, but vulnerable to missiles and high-calibre guns.
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*Gun Turret- Defence building. It does have medium range-gun, which is effective against vehicles, especially heavily armored vehicles. Medium armored, resistant to bullet and explosive weapons, but vulnerable to missiles and high-calibre guns.
*Rocket Turret- Improved version of Gun Turret. It has longer range and higher rate of fire than Gun Turret. Requires power to operate. Medium armored and resistant to bullet and explosive weapons, but vulnerable to missiles and high-calibre guns.
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*Rocket Turret- Improved version of Gun Turret. It has longer range and higher rate of fire than Gun Turret. Requires power to operate. Medium armored, resistant to bullet and explosive weapons, but vulnerable to missiles and high-calibre guns.
*Repair Pad- Repairs any vehicle with varying prices. Without this vehicles cannot be repaired. Medium armored and vulnerable to most types of weapons.
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*Repair Pad- Repairs any vehicle with varying prices, without this vehicles cannot be repaired. Medium armored, vulnerable to most types of weapons.
*Starport- Allows trading with [[CHOAM]] merchants' guild. With this you can buy a limited number of vehicles and carryalls for a cheaper price. Heavily armored and vulnerable to most types of weapons.
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*Starport- Allows trading with [[CHOAM]] merchants' guild. With this you can buy limited amount of some vehicles and carryalls with cheaper price. Heavily armored, vulnerable to most types of weapons.
*High Tech Factory- Required to Produce [[carryall]]s. House Atreides can upgrade this to build Ornithopters for an air strike. Lightly armored and vulnerable to most types of weapons.
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*High Tech Factory- Required to Produce [[carryall]]s. House Atreides can upgrade this to build Ornithopters for an air strike. Light armored, vulnerable to most types of weapons.
*IX Research Centre- Required to build some Houses own units depending on the House chosen. Lightly armored and vulnerable to most types of weapons.
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*IX Research Centre- Required to build some houses own units depending on the house chosen. Light armored, vulnerable to most types of weapons.
*Palace- Needed to produce special units, depending on the house chosen (Death Hand Missile for Harkonnen, Fremen for Artreides and Saboteur for Ordos). Heavily armored and vulnerable to most types of weapons.
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*Palace- Needed to produce special units, depending on the house chosen (Death Hand Missile for Harkonnen, Fremen for Artreides and Saboteur for Ordos). Heavily armored, vulnerable to most types of weapons.
   
 
==Online Play==
 
==Online Play==
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{{videogames}}
 
{{videogames}}
 
[[Category:Dune 2000| ]]
 
 
[[de:Dune 2000]]
 
[[ru:Dune 2000]]
 

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