Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!==General Units== ===Infantry=== *Light Infantry- The basic infantry unit which is lightly armed and armored. Strong versus other infantry but weak against heavily armored vehicles. *Trooper Infantry- Anti-tank infantry unit. His rockets are good versus vehicles and buildings but not very effective against other infantry. *Thumper Infantry- Only found in multiplayer games. It can be deployed strategically near enemy harvesters to draw the attention of sandworms to the area to disrupt the enemy's economy. *Engineer- An unarmed infantry used to capture enemy structures as their own. ===Vehicles=== *[[Trike]]- House Harkonnen and Atreides construct trikes in the early part of the technology tree (Ordos may still purchase them though Starports). It is commonly used as a scout unit due to its high speed (and rather poor weaponry strong versus infantry) as well as a secondary role as guardian to the player's harvesting operations to fend off enemy troopers. *[[Quad]]- The player must now research the upgrade in the 'upgrade' tab to be able to construct these units. It basically fires rockets like its infantry counterpart and is weak against infantry but is rather useful against other vehicles. *[[Siege Tank]]- Another major deviation from ''Dune II''. This unit is moderately armored and armed with a heavy siege cannon which is strong against buildings and infantry but does far less damage to other vehicles unlike its ''Dune II'' counterpart. *[[Combat Tank]]- Depending on the House which this unit is built from; the Harkonnen version of this tank is slightly better armored than its other 2 counterparts but sacrifices movement speed and reload speed for it; House Ordos' tank is faster, both in movement and reload, with considerably less armor whereas House Atreides' tank enjoys the balance of both these extremes in terms of reload-time, speed and armor values. Its ordnance is good against structures and vehicles but less so against infantry units. *[[Missile Tank]]- Available to [[House Harkonnen]] and [[House Atreides]] (Ordos may still purchase them though Starports). It has the longest firing range of all units and structures in the game, outdistancing even the rocket turret defence, and is effective against all non-infantry targets, including aircraft. Its drawback is its frequently inaccurate payloads (missiles) and weak armor but can be useful when backed-up with other armored units. *[[MCV]] (Mobile Construction Vehicle) - Allows the player to find a strategic spot to deploy and to build a base with. It is heavily-armored and very slow. This origins from the [[w:c:cnc|Command & Conquer]] franchise and [[Dune II]] as well. [[File:Big-pickup.jpg|thumb|Carryall picking up harvester]] *[[Spice harvester]]- Harvests spice and converts them to spendable credits in the refinery. A full load of spice is worth 700 credits. Can be used against enemy infantry by running over them. Summary: Please note that all contributions to the Dune Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://dune.fandom.com/wiki/Dune_2000"