List of vehicles

The following are fictional vehicles used throughout the Dune universe. Many of the vehicles were outlined by Frank Herbert in his original Dune novels. Several, however, were created by David Lynch for the 1984 Dune movie.

See:
 * Aircraft
 * Groundcars
 * Hovercraft
 * Spacecraft
 * Walker
 * Watercraft

Carryall



 * See main article

A flying wing (commonly "Wing"), the aerial workhorse of Arrakis, used to transport large spice mining, hunting, and refining equipment. In the 1984 movie of Dune, a Carryall handled four spice mining teams, and would fly two spice harvesters at a time.

Crushers
Military space vessels composed of many smaller vessels locked together and designed to fall on an enemy position, crushing it.

Dump Boxes


The general term for any cargo container of irregular shape and equipped with ablation surfaces and suspensor dampening system. They were used to dump material from space onto a planet's surface.

Frigate



 * See main article

The largest spaceship that could land and take off from a planet in one piece.

Groundcar

 * See main article

Harvester or Harvester Factory
A large spice mining machine often 120 meters by 40 meters in size, commonly employed on rich, uncontaminated melange blows. These vessels were often known as "crawlers" because of their buglike shape and movement on independent tracks.

Heighliner

 * See main article

Major cargo container of the Spacing Guild's transportation system.

Hutment


A nine-leveled tent of interlocking metal leaves that reached out in a thousand-meter circle and could be attached to the base of a Starship Lighter. The Huntment Padishah Emperor Shaddam Corrino IV brought with him to Arrakis housed five legions of Sardaukar.

Monitor
A ten-section space warcraft mounting heavy armor and shield protection. It is designed to be separated into its component sections for lift-off after planet-fall.

Ornithopter



 * See main article

Also known as simply a  'thopter, the term described any aircraft capable of sustained wing-beat flight in the manner of birds and insects. In the 1984 movie, the 'thopters were seen as jet-propelled ships. In the Dune mini-series, 'thopters had moving wings, but still differed from Frank Herbert's original concept.

Spice-Lighter
A small ship used on Arrakis to transport the spice, melange. A Lighter in general was simply a small transport ship.

Spotter Control
An Ornithopter used as part of a spice-hunting group, and responsible for watching for wormsign.

Starship Lighter


The royal spaceship the Padishah Emperor Shaddam Corrino IV, used to lead his entourage of Sardaukar onto Arrakis.

Troop Carrier
Any Guild ship designed specifically for transport of military troops between planets. A carrier could carry about 300 Imperial Sardaukar.

No-Ship



 * See main article

A space-faring version of a no-chamber. It was undetectable by the Bene Gesserit or the Spacing Guild.

Airvan



 * See Airvan

Boatcar

 * See Boatcar

Driftbarge

 * See Driftbarge

Flyers

 * See Flyer

Levs

 * See Levitators

Levtrains

 * See Levtrain

Limocar

 * See Limocar

Methcars

 * See Methcar

Nells Chamber

 * See Nells chamber

Orship

 * See Orship

Railtaxi

 * See Railtaxi

Emperor's Flagship
The golden, more triangular version of the Guild Transpot that the Padishah Emperor Shaddam Corrino IV used to travel to Arrakis. The base of the ship was lined with lasguns.

Guild Navigator's Ship


A large, black, rectangular ship that the Third Stage Guild Navigator used to travel to Kaitain.

Guild Transport
A large blue-colored and pipe-shaped ship. House Atreides used a fleet of these ships for their journey from Caladan to Arrakis.

Harkonnen Hammer-ship/frigate


A long black ship that the Harkonnens used to travel to Arrakis with the Sardaukar.

Dune 2000 (1998) Vehicles

 * Trike : Requires : Light Factory ¬¬Weapon : Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8 ¬¬Speed: 64 km/h ¬¬Armor: Light.  Trikes are vulnerable to most weapons, though high caliber guns are slightly less effective against them.


 * Quad : Requires : Upgraded Light Factory ¬¬Weapon : Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets.  The Quad is effective against most vehicles. ¬¬Rate of Fire: 7 ¬¬Speed: 54 km/h ¬¬Armor: Light.  Quads are resistant to bullets and high explosives, to a lesser degree.  However, Quads are vulnerable to missiles and high caliber guns.


 * Combat Tank : Requires : Heavy Factory ¬¬Weapon: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles. ¬¬ Rate of Fire : 4.5-5-6 ¬¬Speed: 40 km/h ¬¬Armor: Medium. Combat Tanks are very resistant to bullet and heavy explosives, but vulnerable to missiles and high caliber guns. This intelligence applies to the Atreides tank. The Harkonnen is stronger but slower and the Ordos faster but weaker, another Ordos Model uses Balistic Seeking Missiles but far more vulnerable.


 * Ordos Combat Tank : Requires : Heavy Factory ¬¬Weapon: The Ordos Combat Tank is effective against all targets, mostly against lightly armored vehicles. ¬¬ Rate of Fire : 1.4 ¬¬Speed: 40 km/h ¬¬Armor: Medium. Ordos Combat Tanks are vulnerable to most weapons, though high caliber guns are slightly less effective.


 * Siege Tank : Requires : Upgraded Heavy Factory ¬¬Weapon:   Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. ¬¬Rate of Fire:  2  ¬¬Speed: 30 km/h ¬¬Armor: Heavy.  Siege Tanks are resistant to bullets, and to some degree, high explosives. These units are vulnerable to missiles and high caliber guns.


 * Missile Tank : Requires : Upgraded Heavy Factory and Ix Research Center. ¬¬Weapon:  It is anti-aircraft capable and effective against most targets, except infantry units. ¬¬Rate of Fire:  -2.50 ¬¬Speed: 36  km/h ¬¬Armor: Medium.  Missile Tanks are vulnerable to most weapons, though high caliber guns are slightly less effective.


 * MCV : Requires : Heavy Factory and Repair Pad ¬¬Weapon: None.  The Mobile Construction Vehicle must be driven to a suitable deployment area.  After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard. ¬¬Speed: 12  km/h ¬¬Armor: Medium.  MCVs are resistant to bullets and some high explosives. They are vulnerable to missiles and high caliber guns.


 * Devastator : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire.  Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures.  ¬¬Rate of Fire: 1.50 ¬¬Speed: 12  km/h ¬¬Armor: The Devastator is very resistant to bullet and high explosives, but vulnerable to missiles and high caliber guns.


 * Death Hand Missile : Requires : Harkonnen Palace ¬¬ Purpose : The Death Hand Missiles' warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area. ¬¬Build Time : 2 ¬¬Speed: 280 km/h ¬¬Armor: N/A.


 * Ornithopter : Requires : Upgraded High Tech Factory ¬¬Weapon: The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs.  This unit is most effective against infantry and lightly armored targets, but also damages armored targets. ¬¬Rate of Fire:  10 ¬¬Speed: 168 km/h ¬¬Armor: They are vulnerable to missiles and can only be hit by anti-aircraft weapons.


 * Sonic Tank : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: Sound. The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets. ¬¬Rate of Fire:  2 ¬¬Speed: 12 km/h ¬¬Armor:  Medium. They are very resistant to bullets and high explosives, but vulnerable to missiles and high caliber guns. ¬¬Note :   The Sonic Tank will damage all units in its firing path.


 * Raider Trike: Requires : Light Factory ¬¬Weapon: Raiders are similar to Combat Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable  scout.  With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8.2 ¬¬Speed: 84 km/h ¬¬Armor: Light.  Raiders are vulnerable to most types of weaponry, though high caliber guns are slightly less effective.


 * Deviator : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud. ¬¬Rate of Fire:  -1.60 ¬¬Speed: 36  km/h ¬¬Armor: Medium.  The Deviator is vulnerable to most types of weapon, though high caliber guns are slightly less effective.


 * Stealth Raider : Requires : Upgraded Light Factory and High Tech Factory ¬¬Weapon: Stealth Raiders are an Duplicated version to Raiders and instead has an Stealth Modual.  With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8.2 ¬¬Speed: 84 km/h ¬¬Armor: Light.  Stealth Raiders are vulnerable while if hit by most types of weaponry, though high caliber guns are slightly less effective.

Leech


An organic walking tank velonging to the Bene Tleilax. Can infect other vehicles to create more leeches